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The witcher 3 wild hunt dlc
The witcher 3 wild hunt dlc




the witcher 3 wild hunt dlc

Having met the latter in the tower indicated by the guards, for information about the location of the sorceress, he asks Geralt to kill the griffin rampaging in the area. Once in place, at the entrance to the garrison, he is stopped by the guards, but as soon as he points out his occupation, he is let through without question, indicating the way to the local commander - Peter Saar Gwinlev. You can buy a unique set from him Temerian armor (DLC only). The merchant we saved from the griffin is now standing at the entrance to the village. But we can avoid this fight if we do not approach them, but If a sign to calm one of them, then we will fight with only two. When choosing the first dialogue, we will also be deceivedĪnd we will still fight with everyone. Regardless of the choice, the fight will still take place. Unfortunately, according to him, she has already left the camp, but Geralt has a new clue, he needs to go to the mentioned garrison.Īt the exit from the tavern, we are met by local people. As it turned out, he had heard a lot about Geralt and Yennefer from Buttercup's ballads, and after the arrival of the witcher, he became convinced of who the sorceress was who broke into the local Nilfgaardian garrison and made a commotion there. For the victory we get a card Golden Chivay. The second, a scientist, invites us to play the Gwent board game (the essence is simple as in blackjack - you need to score more cards than the opponent, but everything looks The first is a peasant, we use the intoxicating magic of Aksy on him to untie his tongue. Deciding to listen to her advice, Geralt begins to question the visitors. However, she gives valuable advice to ask around the visitors of her establishment. From her we learn a little about what is happening around, but she cannot give information about Yen, since she has not seen anyone like her. It creates a magical barrier that prevents the witcher from inflicting damage, and with proper development, it can also cause damage to the attacker.Īrriving at the place, the witchers immediately go to the indicated tavern, where, under the unfriendly glances of local peasants, they approach its owner, Elsa. Yrden can also interrupt the magical signature of portals. It is a very powerful weapon, but, like most other signs, it has almost no effect on large creatures. In various cases, the enemy will be unable to overcome Yrden, or, once inside the zone of the sign, will be slowed down or, for example, materialized or deprived of invisibility. With this sign, the witcher can create a magical barrier that can be used as a castle or "trap". Sign Yrden based on the fifth element, the essence of magic. Igni sign is based on the element of fire and allows the witcher to release a jet of flame from his fingers, which allows you to set fire to opponents and illuminate the premises. Probably the highest level of witcher magical powers Heliotrope - a sign that creates a magical buffer between the witcher and the enemy, partially combining the effects of Yrden and Quen. This sign allows you to establish temporary control over the mind of the enemy or even several.

the witcher 3 wild hunt dlc

Aard is a bolt of telekinetic energy that can stun, disarm, knock down or knock enemies away from the witcher, and also destroy obstacles.Īksiy sign based on the element of water. Aard sign is based on the element of air and is one of the most commonly used signs.






The witcher 3 wild hunt dlc